Turn any face into a MetaHuman

Take a photo or find reference images of the person you want to create.

Generate a 3D head template and 4K PBR textures ready for MetaHuman Creator.

Upload reference images

Upload images of the same person from different angles. Front, three-quarter, profile and back views help capture their facial features and head shape for a closer likeness. You can also generate a head from a single image.

Reference photo: the head turned to one sideReference photo: the head from the frontReference photo: the head turned to the other side

Export for MetaHuman

A dedicated export option packs your head template and textures into one archive.

Import the head template using MetaHuman Creator’s Conform from Template workflow and add the Base Color and Normal maps. After assembling your MetaHuman, use the included SRMF texture in its skin material to apply the generated specular and roughness.

Texture cleanup removes hair and image artifacts to provide a clean base for your character.

For MetaHuman Creator

Head template · FBX
Your generated head in MetaHuman topology.
Base Color · 4K
Skin color and facial details.
Normal · 4K
Fine surface detail.

For Unreal Engine

SRMF · 4K
A packed texture containing our generated specular and roughness maps.

Create a MetaHuman digital double from a prepared photo set

The Scan Reconstruction option reconstructs head geometry directly from a specially captured photo set. Designed for VFX studios and scanning workflows, it combines photogrammetric reconstruction with fitting to MetaHuman topology.

Capture the subject from multiple angles with even lighting and a neutral expression, ideally using a synchronized multi-camera rig. Follow our capture guidelines to prepare the set.

Choose between photo-projected and PBR textures, and enable or disable texture cleanup. You get a head in MetaHuman topology, plus a 3D scene with solved camera positions and focal lengths for use in DCC tools.

Scale character creation with the API

Bring head generation into your own tools with our cloud REST API. Submit reference images and retrieve head templates and textures for your MetaHuman pipeline.

Automate repetitive work, generate character libraries or add photo-based character creation to your application. Consistent topology across outputs helps you reuse downstream tools and processing steps.

curl
# 1. Create a head and wait for it. Billed once per head; a failed head is free.
curl "https://api.keenface.ai/v2/heads?wait" \
  -H "Authorization: Bearer $API_KEY" \
  -F [email protected] -F [email protected] -F [email protected]

# 2. Get a GLB link. Files are included in the head price. Repeat after time_sec while "retry-after".
curl -s "https://api.keenface.ai/v2/heads/$HEAD_ID/model?mesh_format=glb" \
  -H "Authorization: Bearer $API_KEY" > link.json

# 3. Download it right away: the link must be opened within 20 seconds
curl -o head.glb "$(jq -r .data.url link.json)"

# API reference: https://keenface.ai/docs